I don't know if this is a real problem, a simulator problem, or just me being a newbie but...
I have this part in my story where the player can ask a character a variety of questions. There's three of them, and in order to make it so that one question can't be asked again and again, I put a variable node at the end of it and an if/then node at the start for redirection.
If the question was "what are you thinking?" Then the variable given at the end would be [spoken]=thinking so if the player tries to go through that sequence a second time, an if/then node at the start would redirect them to the question selection page again. That works perfectly for each question.
The issue starts at a part where once all of the questions have been asked, the three variables collected from each question are supposed to activate an if/then node that gives special dialogue letting the player know there's nothing else to talk about. Here's what it looks like: http://puu.sh/q69nJ/a636adac29.png
Even though everything is all connected, that dialogue does not activate when all the questions are asked in the simulator.
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