you may have kinda randomiser every time it rolls, the variable adds up for 1 (or the second variable) when it comes to 6 or 10, you nullify it for each number you direct a dice number you can make it more random by adding similar changing of the second variable (not 1 each time, but 2, 3) of course it'll never be random, but nobody will no the way to count it
you may have kinda randomiser
every time it rolls, the variable adds up for 1 (or the second variable)
when it comes to 6 or 10, you nullify it
for each number you direct a dice number
you can make it more random by adding similar changing of the second variable (not 1 each time, but 2, 3)
of course it'll never be random, but nobody will no the way to count it
Have you tried using the variable node feature?