How much do use puzzles in what you're writing?
Or do you focus more on the story part?
Also it would be fun to hear how much you implement choices (either choices that matter or just different dialogue options).
I haven't really used any puzzles yet, but I do work a lot with choices that branch together in the end, but provide unique information on the way. So two options may end up in the same place, but the player will learn different stuff in each option. This makes each play-through a bit more unique (I hope!)
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